The Business Challenge
S$480 per learner · 4 session(s)
Put judgement, teamwork and resourcefulness to work in a guided business simulation. Materials included. By arrangement.
See dates & next steps ↗By arrangementA focused business simulation for young people interested in enterprise: create an offer, set a price, negotiate and adapt. One optional lab within the wider Figured curriculum.
Ask about the programme
Curriculum preparation, suitability, facilitator, dates, setting and total fees are agreed before booking.
Part of a wider school for life. This is an optional themed lab. Explore Figured Foundations, the proposed core life-skills programme ↗
Choose a customer. Create something useful. Work out a price. Explain the offer, negotiate and adapt when circumstances change. The business is simulated; the decisions are theirs.
Use a fictional customer brief to develop a simple product or service offer. Make a paper prototype or offer card.
Use a budget and cost cards to choose a price. Explain what the offer costs and why someone might pay for it.
Role-play a customer conversation. Listen to an objection, explain the value and decide what to change.
A supplier cost rises, a customer wants something different or a teammate has another view. Revise and test the decision again.
A short example from The Business Challenge. The learner makes a choice, encounters a change and tries a better response.
Explore the full programme Illustrative activity · Simulated creditsA fictional family wants an activity to do indoors. What would make your kit useful to them?
3 credits remain per kit before other costs.
How would you explain the value to a customer?
A surprise card adds 2 credits to the material cost. The customer still expects the same offer.
Only 1 credit remains per kit before other costs.
Change the price, contents or packaging? Explain your choice.
One possible revision is a price of 9 credits. Keep the contents, explain the increase and listen to the customer.
2 credits remain per kit before other costs.
Would the customer agree? A different choice might work better.
The learning is in explaining the trade-off and using feedback. These are sample materials, not a learner outcome or real business result.
Each session adds a decision and a chance to improve. The final experience includes customer conversations and a second round, rather than ending with a speech.
Understand a fictional customer, compare possible offers and make a first prototype or clear offer card.
Use simple costs, a fictional budget and price choices. Explain the trade-offs and agree responsibilities.
Practise customer conversations and team decisions. Respond to a surprise card, then revise the offer.
Try a simulated market round, gather feedback and run a revised round. Explain what changed and why.
Business is the setting. Communication, money, judgement, collaboration and initiative are the learning.
An offer card, cost-and-price sheet, negotiation notes, a response to a surprise and a reflection on the second attempt.
The educator describes decisions, explanations and support used. A polished pitch or simulated profit is not a personality score.
Choose an age-appropriate way to use the learning at home, such as comparing a purchase or helping plan an activity.
The full group experience and a short individual introduction serve different purposes. We agree the scope before booking.
Initial in-person design for 4–6 learners aged 9–12, grouped by suitability. Curriculum review, preparation and all dates are confirmed first.
A 55–60-minute introduction can focus on an offer, a price and a role-play customer. It does not reproduce the full group simulation.
A school, club or parent organiser gathers a small group. An accompanying adult participates with each child. Staffing and setting are agreed.
No investor panel, funding, public trading or real customer access is promised. Other age pathways require separate development. Dates, venue, facilitator, total fees and participation arrangements are confirmed before booking.
The session sequence, an example decision and the proposed formats.
Explaining an offer is one part. Learners also make cost-and-price choices, listen to customer objections, negotiate, respond to a surprise and revise a decision. The full studio includes a simulated market round and a second attempt.
No. Customer conversations, budgets and trading are simulated. No real sales, investment, prizes or investor access are promised.
A separate 55–60-minute individual introduction or 90-minute hosted family experience can be discussed. Each has a narrower brief than the full four-session studio.
The planned record includes an offer card, cost sheet, customer-response notes and a revision. Feedback describes the work and support used rather than assigning a personality score.
The full lab fee is S$480 per learner. No fixed public group date is currently confirmed. We agree suitability, preparation, the facilitator, setting and all dates before a booking link is issued.
Share the learner age band, preferred format and possible dates. We will discuss suitability and the next available arrangement.