Applied business lab · Four-session simulation

The Business Challenge.
An applied life-skills lab.

A focused business simulation for young people interested in enterprise: create an offer, set a price, negotiate and adapt. One optional lab within the wider Figured curriculum.

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Young people planning and testing an outdoor teamwork challenge
Programme fees

Your next
step.

The Business Challenge

S$480 per learner · 4 session(s)

Put judgement, teamwork and resourcefulness to work in a guided business simulation. Materials included. By arrangement.

See dates & next steps ↗By arrangement

Explore programme fees ↗ · Changes and refunds

Experience
Guided business simulation
Full studio
4 × 90-minute sessions
Initial group design
Ages 9–12 · 4–6 learners
Booking
By arrangement

Curriculum preparation, suitability, facilitator, dates, setting and total fees are agreed before booking.

Part of a wider school for life. This is an optional themed lab. Explore Figured Foundations, the proposed core life-skills programme ↗

A guided business simulation

They make the decisions.
Then see what happens.

Choose a customer. Create something useful. Work out a price. Explain the offer, negotiate and adapt when circumstances change. The business is simulated; the decisions are theirs.

Create

What would someone want?

Use a fictional customer brief to develop a simple product or service offer. Make a paper prototype or offer card.

Price

What is the trade-off?

Use a budget and cost cards to choose a price. Explain what the offer costs and why someone might pay for it.

Negotiate

Can you make it work for both sides?

Role-play a customer conversation. Listen to an objection, explain the value and decide what to change.

Adapt

The plan has changed. Now what?

A supplier cost rises, a customer wants something different or a teammate has another view. Revise and test the decision again.

Inside the learning

See a decision
take shape.

A short example from The Business Challenge. The learner makes a choice, encounters a change and tries a better response.

Explore the full programme Illustrative activity · Simulated credits
First decision / An offer for a customer

A rainy-day
activity kit.

A fictional family wants an activity to do indoors. What would make your kit useful to them?

Materials
4 credits
Packaging
1 credit
Unit cost
5 credits
Your price
8 credits

3 credits remain per kit before other costs.

How would you explain the value to a customer?

A surprise / The original plan changes

The materials
cost more.

A surprise card adds 2 credits to the material cost. The customer still expects the same offer.

Materials
6 credits
Packaging
1 credit
New unit cost
7 credits
Unchanged price
8 credits

Only 1 credit remains per kit before other costs.

Change the price, contents or packaging? Explain your choice.

Another attempt / One possible response

Make a choice.
Test the response.

One possible revision is a price of 9 credits. Keep the contents, explain the increase and listen to the customer.

Materials
6 credits
Packaging
1 credit
Unit cost
7 credits
Revised price
9 credits

2 credits remain per kit before other costs.

Would the customer agree? A different choice might work better.

The learning is in explaining the trade-off and using feedback. These are sample materials, not a learner outcome or real business result.

The four-session studio

Build the offer.
Run the challenge.

Each session adds a decision and a chance to improve. The final experience includes customer conversations and a second round, rather than ending with a speech.

Session 1

Create an offer.

Understand a fictional customer, compare possible offers and make a first prototype or clear offer card.

Session 2

Make the numbers work.

Use simple costs, a fictional budget and price choices. Explain the trade-offs and agree responsibilities.

Session 3

Negotiate under pressure.

Practise customer conversations and team decisions. Respond to a surprise card, then revise the offer.

Session 4

Run it. Review it. Improve it.

Try a simulated market round, gather feedback and run a revised round. Explain what changed and why.

The life skills inside the business

Something to show.
Thinking they can explain.

Business is the setting. Communication, money, judgement, collaboration and initiative are the learning.

Work to keep

A business decision portfolio.

An offer card, cost-and-price sheet, negotiation notes, a response to a surprise and a reflection on the second attempt.

Feedback

Specific observations.

The educator describes decisions, explanations and support used. A polished pitch or simulated profit is not a personality score.

Everyday application

A small next responsibility.

Choose an age-appropriate way to use the learning at home, such as comparing a purchase or helping plan an activity.

Choose the right depth

One introduction.
Or the complete challenge.

The full group experience and a short individual introduction serve different purposes. We agree the scope before booking.

Full studio

Four 90-minute sessions.

Initial in-person design for 4–6 learners aged 9–12, grouped by suitability. Curriculum review, preparation and all dates are confirmed first.

Introductory individual

One decision, explored well.

A 55–60-minute introduction can focus on an offer, a price and a role-play customer. It does not reproduce the full group simulation.

Hosted family experience

A 90-minute first challenge.

A school, club or parent organiser gathers a small group. An accompanying adult participates with each child. Staffing and setting are agreed.

No investor panel, funding, public trading or real customer access is promised. Other age pathways require separate development. Dates, venue, facilitator, total fees and participation arrangements are confirmed before booking.

A closer look

The challenge.
On two pages.

The session sequence, an example decision and the proposed formats.

Download the programme overview
Before you enquire

The practical
questions.

Is this a presentation or pitch class?

Explaining an offer is one part. Learners also make cost-and-price choices, listen to customer objections, negotiate, respond to a surprise and revise a decision. The full studio includes a simulated market round and a second attempt.

Do learners sell to the public or spend real money?

No. Customer conversations, budgets and trading are simulated. No real sales, investment, prizes or investor access are promised.

Can we start with a shorter introduction?

A separate 55–60-minute individual introduction or 90-minute hosted family experience can be discussed. Each has a narrower brief than the full four-session studio.

What does a learner take home?

The planned record includes an offer card, cost sheet, customer-response notes and a revision. Feedback describes the work and support used rather than assigning a personality score.

When and where does it run, and what does it cost?

The full lab fee is S$480 per learner. No fixed public group date is currently confirmed. We agree suitability, preparation, the facilitator, setting and all dates before a booking link is issued.

Find out whether it fits

Put the learning
into action.

Share the learner age band, preferred format and possible dates. We will discuss suitability and the next available arrangement.

Ask about The Business Challenge
Education for the world ahead

A world of possibility.
A place to begin.

Explore the learning ↗Find your starting point ↗

School, family and educator routes.
Singapore · Education beyond academics.

Website information

About this website.

Figured is an alternative school in Singapore for the human and practical skills of life. Explore our learning approach, programme pathways and school or family formats.

For availability and enquiries, send an enquiry. The learning planner creates a brief on your device. It does not submit your entries or reserve a place. This website does not accept payments.

Programmes in development are labelled. Any educator authorisation or curriculum licence has its own defined scope.

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